How does overwhelming stampede work




















Overrun has always been one of the most powerful Limited cards available in any given set that it has been printed in. The new core set introduces the latest, perhaps greatest, Overrun effect. Overwhelming Stampede is a beautifully designed card. Remember Mirage? I knew Overwhelming Stampede was good, but I didn't realize just how unfair the card could be until I had it in a draft deck on Magic Online earlier this week. It's pretty easy to engineer a turn where that type of effect will win you the game in a Limited match.

As a side note, I've noticed that winning matches in the new core set Draft format is very dependent on the number of creatures you play. I haven't had any trouble winning games with draft decks that feature seventeen or more creatures. Getting a chance to sling some Overwhelming Stampede was enough to get me excited about including it in a Standard deck. Looking through Gatherer , I was pleasantly surprised to see how many awesome tricks are available for this type of strategy.

Garruk Wildspeaker is a far more attainable card now that it has been printed in a few sets and been given out as a promotional card for Xbox LIVE Magic players. Even classic Overrun is still legal until Scars of Mirrodin hits the shelves in October.

Llanowar Elves and Arbor Elf both accomplish the same goal here. An Overrun Green deck wants to present a lot of creatures very quickly and force its opponent to make unfavorable blocks. Once the board is reasonably clogged the Overrun green deck can easily break a stalemate with its Overrun effects. Llanowar Elves and Arbor Elf allow the Overrun Green deck to accelerate into threats in the early stages of the game.

As the game progresses, Llanowar Elves and Arbor Elf both act as reasonable threats when paired with the Overrun effects. Leatherback Baloth is a very efficient green fatty. It works very well with our Overwhelming Stampede. Playing eight one-mana accelerants makes Leatherback Baloth even more impressive. He enters the battlefield on the second turn in a remarkable percentage of games. Nest Invader is one of the greatest unsung heroes from Rise of Eldrazi.

It presents two bodies for a single card, which only increases in value as you play more Overrun effects. It also allows its controller to accelerate into turn four Overrun effects that can be followed up with turn five Overrun effects. Remember, we're going to play with a lot of Overrun s. Kozilek's Predator is Nest Invader 's big brother. It accomplishes the same goals and occupies a different spot on the curve.

A single Kozilek's Predator can often present a lethal board when combined with Garruk Wildspeaker , Overrun , or Overwhelming Stampede. Garruk's Companion is another gem that hasn't seen its day in the sun yet. Cards like Garruk's Companion ensure that our Overwhelming Stampede isn't a dead card. Wolfbriar Elemental lets us get back on the table after Day of Judgment. The sheer number of guys that this card can produce makes this card an automatic inclusion in the deck.

I never liked drawing Wolfbriar Elemental in my opening hand, though, so I decided to only play two copies of the top-end finisher. Overrun , Overwhelming Stampede , and Garruk Wildspeaker let us finish off opponents out of nowhere. It's important to note that Overwhelming Stampede combos very well with Garruk's ultimate ability. Khalni Garden makes it in as our non-basic land of choice because it gives us an extra body to crash into the red zone with our Overrun effects.

Here's the deck once it's completed. The only card that may be difficult to acquire is Garruk Wildspeaker. You can replace the Garruk Wildspeaker s with more Wolfbriar Elemental s and a fourth Overwhelming Stampede if you are unable to get your hands on all three copies of the card.

I played a few games with the deck to see how it fared against what people are playing these days in Standard. I cast Llanowar Elves and passed the turn. My opponent played a Lavaclaw Reaches and passed the turn. I drew Overwhelming Stampede , played my land, cast Leatherback Baloth , and passed the turn. My opponent played a Savage Lands and passed the turn. I drew a Forest , played my land, attacked for 4 with my Leatherback Baloth , cast Garruk Wildspeaker , untapped two lands, cast Nest Invader , and passed the turn.

My opponent played a Verdant Catacombs , popped it, and cast a Sprouting Thrinax before passing the turn. I drew an Overrun , played my land, activated Garruk's ultimate, cast Overwhelming Stampede , and attacked for 36 trampling damage.

Jund is probably a very good match-up with this deck, especially if they don't Lightning Bolt your mana creatures. Jund is forced to tap out often enough that an Overrun effect is bound to close the game at some point. I cast my Arbor Elf and passed the turn. My opponent played a Plains and passed the turn back. My opponent played a Glacial Fortress , cast Wall of Omens , and passed the turn.

I drew Garruk's Companion , played my land, and cast Garruk Wildspeaker. I used Garruk to untap two lands, cast Garruk's Companion , and passed the turn. My opponent cast an Oblivion Ring targeting my Garruk Wildspeaker and passed the turn back.

I drew another Garruk Wildspeaker , attacked with my team, cast Garruk Wildspeaker , untapped two lands, and passed the turn. Massive saps. Also really helps with Doomgape in play Nice how the effect will take place directly after the declare attackers step.

It will resolve before combat damage is dealt. So unless opponent held on to his Naturalize , he'll be in some trouble. Overrun for added fun!

To the people who feel that seven creatures should kill the opponent already I have yet to see seven un-aided saprolings kill an opponent from full health. Drop this just before your attack, and suddenly, when you attack, your 7 saps are capable of doing 42 damage. I agree that overwhelming stampede or overrun can be better kill spells, but they can easily be thwarted by WoG or fog.

No guys, you dont drop this on T2 or T3. You wait until you have 7 or more that you can attack with before you drop this, and in the meantime just keep pumping out eldrazi spawns. That gives you tempo, and the element of surprise. There are some expections, but trust me ive played enough standard casual games to know this is making a big impact.

Cast on turn 4. That should do the trick, provided you have enough creatures and lands. This card has won me several games. First drop avenger of zendikar or howl of the night pack, next turn drop the beastmaster, attack with everybody and in many cases game over.

I use this card in a fast aggro green deck in standard. Admittedly, Overwhelming Stampede is my preferred buff, but Beastmaster is the next best thing.



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